Loot & DKP

A DKP system and loot distribution for your guild: DKP auctions, weighted rolls or loot council, a catalogue and a guild bank, with the live sessions running right in Discord. Loot and DKP are Premium.

How loot works

Loot is two halves that work together. One half is keeping track of items: a catalogue of what exists for a game and a bank of what your guild actually holds. The other is handing them out: a distribution puts an item (or a batch) up as a live session and awards it to a winner.

The game's Settings tab has four loot systems, each switched on by itself: DKP auctions & sales, Rolling, Council, and the game's gold (the bank's money, named as your game names it). Turn on any combination, so a game can auction most drops and roll for the rest. With no way of handing out switched on you still get the catalogue and bank; you just hand things out yourself.

A game's loot is one pool, whatever roster a member is on: one Distribution, one bank with its gold, one review queue and one history. A roster can have its own loot instead: pick it in the Loot systems box on Settings and switch on Own loot. It then has its own Distribution, bank, gold, Review and History, and each system can tick Own settings to run that roster's way. Officers pick which pool they are looking at with the roster switch in the top bar, which shows only while a roster has its own loot; members always see their own roster's. Switching it off puts its items, gold and history back with the game's. The catalogue, DKP, the tie-breaker, bonuses and the rest of Settings are always the game's.

The page has a tab for each part. Distribution is everything running right now, and it is where members land (it shows once a way of handing out is on). Bank is what the guild holds, its gold on top when gold is on, Catalogue the items that exist, Review what members sent in, waiting for an officer, History everything that happened, items and gold alike, and Settings how it all works.

Members browse the catalogue and bank, wishlist items, donate, and take part (bid, buy, roll, or enter for a council item). Loot is what the guild hands out to members; what it asks them to bring in, such as resources and bounties, belongs on the notice board. Officers, meaning a guild admin, the game's admin or a role with the game's Loot permission, run everything else: the catalogue, the bank, the review queue, and putting items up and closing them. Review is for officers; Settings is for the game's admins.

On a server without Premium the Loot page stays readable, with what it already holds, but nothing on it can be changed or run.

Every distribution is posted with buttons in the game's loot announce channel, so members bid, roll, enter or vote straight from chat. See In Discord below. Each award is written to the loot history.

Distribution

One section for each thing that is running with something in it: the auctions and sales, the standing roll, each batch roll, and the council. Each section's head shows your standing in it (the DKP you can spend, or how many entries you have left this period, with any carried over from last period in a lighter colour), how many items you have won against a win cap, and when your entries come back. Under a standing roll or council, a line shows the period from start to reset, how far in it is, and where each item closes.

Every item is a tile with its own timer. Free means taking part costs no entry; Into next week (or month) means it closes after the reset, so an entry now counts this period. A roll is shown the moment you make it, so it cannot be taken back; a council entry can be withdrawn until the item closes. Click a tile for the detail: the bids, the top roll with its breakdown, or the council's entrants and your votes. A tile listed by a member says so; they are paid when it sells.

A won item, and every copy bought from a sale, moves to Awaiting hand-out at the top. Everyone can see what is waiting and for whom, and an officer marks it handed out once it has been given in game (or every item at once with Hand out all). It then shows in History.

Officers act from an item's ⋯: Close now, Take down a member's listing, or Take back to the bank. A roll or council section's ⋯ closes every item in it now or cancels it. A member takes down their own listing while nobody has bid on it.

Catalogue & bank

The catalogue is the list of items that exist for a game: a name, an optional icon, a rarity, and a source or boss tag. You add items by hand (Add item), and when the game is a supported game with an item list (picked on its Settings) that list is in the catalogue already, nothing to import: remove what you never hand out, edit what you name differently (it becomes your own item), and items added to the list later show up by themselves. The catalogue is the pick-list everything else draws from.

Search it by name, filter it by source (sources are grouped under their raid or kind, and typing a raid's name finds its bosses), sort it, or show only My wishlist. Officers edit an item, remove it, or add one of it to the bank from the ⋯ on its card.

The bank is what your guild actually holds right now, ready to hand out. You add a catalogue item to the bank (Add to bank) with a quantity, and adding more of the same item stacks it. The bank shows how many members want each item and has the same source filter. Click an item for its history: who put each one in and why (with the proof, for officers), and where each one went. An officer's ⋯ on a row sets its count (the change is kept in its history) or removes it from the bank.

To hand items out, tick them in the bank and press Put up. Pick how (an auction, a sale, a roll or the council) and how many of each, set its options, and optionally limit who can take part to some roles or members. Rolls and council items join the standing session when the game runs one, or open as one batch. The bell at the foot pings the roster when it goes up.

Members can wishlist catalogue items they are after: click an item in the catalogue and a heart lands on it (click again to take it off). With the Wishlist ping on in Settings, its wishlist holders are pinged when an officer puts it up, so nobody misses a drop they wanted.

Member submissions

Members do not just receive loot, they can help stock the guild too. Donate on the Bank gives an item to the guild: they pick an item, how many, a note and an optional proof screenshot, and it waits in Review until an officer approves it into the bank or declines it. An approved donation can reward the member with DKP (the Donation reward in Settings), which the officer can change before approving.

With selling on, Sell on the Bank lets the member list their own item as a fixed sale or an auction, and they are paid what it sells for, less the guild's cut. Once an officer approves it, it runs with the guild's own; the member can take it down while nobody has bid.

An item that is not in the catalogue yet can be named in a donation or a listing while the game takes suggestions (officers always can). It is one request, marked New item in Review, and the item is added to the catalogue when it is approved. Members can also Suggest an item on the Catalogue, with a heart to put it on their wishlist once it is approved.

Review shows everything waiting as cards: the item and who sent it, the proof (click it to see it whole), the note, the reward with the member's bonus beside it, and Approve or Decline. The note and proof stay in the item's history. An officer who declines one can give a reason: Qutie sends it to the member by DM, and the declined row stays on their list, with the reason, for 7 days.

What members may send is set in Settings' Members box: donations of items and of gold, suggesting new items, and selling their own items for DKP (with the Guild cut on sales). Selling needs DKP auctions on. Gear goes in the bank; resources and bounties the guild asks for go on the notice board.

Gold

With the gold system on, the bank keeps the guild's money as well as its items. Settings names it, with an icon and how many decimals to show. The Bank then opens on it: the balance, what is owed, what is waiting for approval and when it was last counted, with Donate, Spend and Count.

  • Donate: a member hands gold in, with an optional proof screenshot. It counts once an officer approves it in Review. Gold also comes in from a notice board gold drive.
  • Spend: an officer takes gold out, with what it was for, as a guild expense or on behalf of one member.
  • Count: type what the game says the bank holds, and Qutie shows the difference from what it expects.

A split shares gold out among members. New split takes an amount, what the guild keeps (an amount or a percentage), who is on it (the roster, an event's attendees, a Discord role, or nobody yet to add by hand) and how to divide it: by hand, equally, or by attendance over the days you choose, with roles that get a bigger share. Type an amount on someone to lock it; the rest share what is left.

Under the balance, Owed to members lists everyone a split still owes, one tile each with their total (hover it for what each open split owes them), so a guild that splits after each raid and pays out once a week pays each member once. Press Pay after sending it in game; that moves the balance. The splits themselves fold under the list, to pay a single line or cancel one.

DKP & auctions

DKP (dragon-kill points) is Qutie's loot currency: members earn it and spend it to win loot at auction. It is on while the game runs DKP auctions & sales. Every game keeps its own DKP balance, whatever roster a member is on, so a member active in two games has a separate total in each.

The main way to earn DKP is attendance: events pay it out when they finish, the game's Per event amount unless the event sets its own (see Events & attendance). With bonuses on (see Weighted rolls), a member earns more DKP the more of a bonus they have, on events, donation rewards and notice board rewards alike. DKP can also decay: a set percentage comes off every member's balance each week, two weeks or month, on the day and time you pick. A member who has left the game keeps theirs, frozen. Every change is on the member's profile, in the game's tab: their DKP opens the list of every change, and an officer adds or takes off DKP there, with a reason.

An auction puts a bank item up for timed, competitive bidding: the highest bid when it closes wins and pays that DKP. While you lead an auction, your bid is held, so the same points cannot back two bids; being out-bid frees it, winning spends it. There is also a fixed-price sale, a buy-now at a set cost with a quantity, sold first-come until it is gone. A sale can cap how many copies one member buys (Per member when you put it up). Each copy bought waits in Awaiting hand-out like a win.

Auction settings

SettingWhat it does
LengthHow long the auction runs before it closes.
Min bidThe lowest an opening bid can be.
Min incrementThe least a new bid must beat the highest bid by.
Anti-snipeA bid this many seconds before the end pushes the end back by the seconds you set, so nobody wins in the last second. 0 is off.
ReserveSet when you put an item up: the lowest winning bid. Below it the item goes back to the bank.

These default per game; the length, starting bid and step can be changed on each item when you put it up.

Weighted rolls

A roll hands an item to a random winner, but a fair one. An officer puts one or more items up as a roll, members roll for the items they want, and each item is rolled independently, with the highest total winning. Roll length sets how long a roll stays open (0 keeps it open until an officer ends it).

Rolling's Limit sets how many rolls a member has:

  • No limit (the default): a member rolls on anything they want.
  • Per batch: a set number of rolls in each batch an officer opens and closes.
  • Weekly, every 2 weeks or monthly: a set number per period, given back when it resets on the day and time you pick. Unused rolls are lost or carry over, as you choose.

Each item rolls on its own timer, and a win cap stops a member rolling once they have won a set number of items in the last 30 days. With Rerolls allowed a member may roll on the same item again, each reroll using one of their rolls; their best roll counts, or the last one if you choose.

Bonuses

A roll is a base of 1 to 100 plus the member's bonus, and the highest total wins, with a breakdown on hover. The bonus is points from their record, each part switched on by itself (all are off until you do):

PartPoints
MeritTheir merit score for the game, 0 to 100.
Wait timeUp to a set number, growing each day since their last item from the game, full after the days you choose. A member who never won one gets them all.
Role bonusesA set number for their highest listed role.

Two sliders set how much of it counts: On rolls is the share added to a roll, and On DKP earned the share added as a percentage to the DKP they earn (events, donation rewards, notice board rewards; sales and officer changes are left as they are). Settings shows the lowest, typical and highest bonus on your rosters as you change them, and one member's split. Where your server keeps merit scores from members, a roll shows other members their bonus as one number.

Loot council

A council hands out items by vote, in two steps. While an item is open, members who want it press I want it (or Enter on its Discord post). When it closes, the entries end and the vote starts: the item waits in Awaiting hand-out with how many voters have voted and who leads, and an officer's Hand out gives it to the #1 (a tie, or no votes at all, is broken the way your tie-breaker is set). An item nobody entered goes back to the bank.

Voters vote on the website, from the item in Awaiting hand-out, or in Discord. Each entrant shows how many council items they have already won in the game. In Discord, each council (a batch, or one period of a standing council) gets a private thread of its voters, who are pinged once when it opens. Every item being voted on is posted there with Vote, which opens your own list of the entrants: each pick is your next vote, so with three votes your first pick counts most. Clear my votes takes yours back. The item's own post shows the top five as votes come in. The thread is archived once everything in it is handed out.

Like rolls, council has a Limit (no limit, per batch, or weekly, every 2 weeks or monthly) on how many items a member can enter, given back each batch or period. Its Length closes entries on a timer, or 0 leaves them open until an officer closes the item.

Who can vote, and how much each vote counts, is a council setting: you list the Discord roles that vote and give each a weight (1 is a normal vote). A member votes if they hold one of those roles, at their highest role's weight. Votes per voter sets how many votes each voter casts on an item, Vote ranking makes them equal or Ranked (a voter's first pick gets the most points, their last one point), and Self votes lets a voter who also entered vote for themselves.

The tie-breaker (in Settings, for the whole game) decides a tied vote or roll, top to bottom: the higher merit score for the game by default, then random. You can add roles to it (whoever holds the role wins), drag them into order, and remove merit. Random is always last, so there is always a winner.

History

History is everything that happened in the pool, newest first: every item won, bought or handed out, and, with gold on, every movement of gold, each with who it went to, how and who did it. With gold on, a filter shows all of it, only items or only gold. A gold drive handed in on the notice board says which notice it came from.

An officer can revert an item: the win is undone, its DKP refunded and the item goes back to the bank. A gold movement is reversed by posting the opposite one, so the balance goes back and both stay on the record.

In Discord

Qutie posts loot in the Announce channel set in Settings' Discord box; without one, nothing is posted and everything runs on the website only. Each post carries its buttons: Bid and Buy on an auction or sale, Roll on a roll, Enter and Leave on a council item.

Notifications has a row each for auctions, rolls and council: whether to post at all, who it pings (the Roster when an item goes up, its Wishlist holders, an out-bid bidder on an auction, the Winner), and how many minutes before the end to post an ending-soon reminder (0 is none).

When it ends sets what happens to the post once a sale, roll or council item is over: keep it in place, move it to an archive channel, or delete it, after the minutes you choose.